Key Features:
- Node-Based 2D/3D Compositing
- Resolution Independent, GPU Rendering
- Keyframe- & Spline-Based Animation Tools
- Keying, Particle & Vector Paint Tools
- Includes 2D & 3D Text Tools
- Import 3D Scenes & Models
- Supports Third-Party Plugins
- Optical Flow & Stereoscopic Tools
- Support for All Major VR Headsets
- Supports Unlimited Render Nodes
General:
- Support for all major VR headsets
- 3D Camera Tracking
- Lag-free 90fps viewing
- Planar Tracking
- Planar Stabilization and steadying
- Planar Rotoscoping
- Delta Keyer and Clean Plate
- Studio Player (supports custom playlists, storyboards, and version tracking)
- Supports ProRes, DNxHR, and MXF support for round tripping between applications
- OpenCL support for GPU acceleration
- Real-time viewing of 3D scenes
- Live-action VR playback
- Supports Stereo VR
- Conversion between VR image formats
- VR Paint and Fix workflow
- VR Motion Graphics and Tiling
- Stabilization of VR live-action scenes
- VR Color correction
- Collaboration—Multiple Artists can access the same projects on different machines
- Optical Flow-Based retiming
- Integrated 2D and 3D compositing an animation environment
- Resolution independent with support for images over 32K x 32K
- Mix and match footage of different resolutions, field orders, aspect ratios, and formats within a single project
- Footage of different color depths can be processed in their native color depth within a single flow graph
- Responsive UI with interactive, real-time rendering
- Render to multiple formats and resolutions in a single pass, with multiple saver nodes at any position in the flow process
- Seamlessly blend floating point, 64-bit and 32-bit images without concern
- Two-level proxy system for fast, interactive response
- Open and work with multiple comps at once
- Open unlimited floating display views
- Save Custom interface layouts
- Use Independent LUTs for each display view
- Support for dual displays
- A/B split view for comparing shots
- View and edit your project in frames, timecode, or feet+frames modes
- Includes Generation studio wide management software for assigning tasks, tracking assets, and versioning shots
- Includes Avid Connect plugin for using Fusion from the Media Composer timeline
GPU Accelerations
Node Based Interface
- Intuitive node-based flow-graph interface for building composites
- Branch and connect tools to multiple nodes
- Open and work with multiple comps at once
- Copy and paste tools into other comps
- Group and collapse tools into sub-flow for better organization
- Drag and drop footage into flow directly from file explorer
- Add notes to any node, or even the flow itself, as reminders or to assist with collaboration
- Render a comp while working on another
- Show thumbnails for images in flow graph
- Integrated Script Debug Console. Step through code, set breakpoints, and have multiple scripts open at the same time
Optical Flow Tools
- Optical Flow analysis for generating forward and back vectors
- Change the speed of a clip using optical flow analysis
- RepairFrame regenerates a frame using optical flow between its two neighbors
- SmoothMotion for smoothing of color or aux channels using optical flow
- Tween interpolates between two non-sequential images
Stereoscopic 3D Toolset
- Built-in 3D cameras with support for eye separation, convergence and toe in, or Parallel mode
- Disparity stereo map generation, with mapping in both left and right eyes
- New Eye tool for generating new left and right images, with convergence and alignment
- Stereo Align tool for adjusting vertical alignment, convergence, and eye separation
- DisparityToZ and ZToDisparity converts Disparity to and from Z depth
- Global Alignment tool for adjusting a stereo pair without warping
- Stereo Stack and Unstack to combine Left and Right images into a single stereo pair
- Support for 3D stereo viewing systems including OpenGL quad-buffering, anaglyph, side-by-side, stacking, and interlace viewing
- Stereoscopic Hardware Support including NVIDIA 3DVision, Planar and JVC monitors, Christie Digital Cinema Projectors, and Mirage Projectors
Generation
Animation Tools
- Display and edit multiple animation splines
- Use Bezier or cubic splines for animation curves
- Scale, shape, and stretch splines
- Set looping parameters for ping-pong, relative, and number of loops
- Use keyframe markers as guides
- Step-in and step-out keyframe modes
- Set guides, markers, and snap-to points
- Use time value offsets and scaling for multiple selected keyframes
- Global ease in and out controls
- Shape box to deform and taper splines
Timeline
- Non-linear timeline display for adjusting element timing
- Trim and position multiple clips simultaneously
- Scrub audio and view waveform within timeline
- Sift the timeline display to show specific tools or groups of tools
- Set guides, markers, and snap-to points
- Integrated spline viewer and editor
- Spreadsheet view for quick editing of animated parameters
- Drag-and-drop sorting of tools in the timeline to better focus on timing and keyframes
- Color coding of tools and splines
Performance
- Completely multi-threaded rendering, uses every CPU available
- GPU Acceleration of 3D workspace and rendering
- OpenCL Acceleration of computationally intensive tools
- Render and interactive performance scalable with remote nodes
- Designed to work efficiently with extremely large files
- Enhanced file caching for local and networked drives
- Disk and RAM Caching stores processed images for immediate playback
- Cache manager work invisibly in background—no user intervention required
- Multiple tools can simultaneously maintain their own cache
- Improve local performance/interactivity with remote render nodes
- Automatic memory tuning
- Images already in cache do not re-render
- Cache output of any node to either RAM or disk
- Region of interest and user-definable domain of definition speed up image processing
- Infinite Canvas eliminates clipping of image areas outside the project bounds
3D Workspace
- A fully integrated 3D compositing environment with lights, camera snap casted shadows
- 3D scene importing via FBX and Alembic, includes models, cameras, lights, and rigs
- Render scenes with many millions of polygons and complex shading
- GPU-based renderer
- Import 3D models from Maya, 3ds Max, Cinema 4D, and more
- 3D importing of scenes with matched animation curves, stereo cameras, lighting, and multilevel materials
- Relighting using rich deep pixels and reshading tools to a full GPU renderer
- The GPU render outputs multiple layer types for later processing
- GPU accelerated Ambient Occlusion rendering
- Geometry creation, with primitives and 3D text
- Bending, tapering, and warping of geometry or groups of objects
- Duplicate, Replicate objects to create armies or crowds
- Support for multiple renderers and many scenes in one composition
- Import tracked cameras that match live action and also match 3D animation applications, making a seamless workflow for studios
Multichannel Support
- Use the extra channels in Open EXR files produced by 3D applications to enhance the look of 3D rendered material
- Depth merging combines two images based on the relative position of their pixels, eliminating the concept of foreground and background
- 3D Z -Depth Blur for true depth-of-field focusing
- 3D Shader for relighting object based on the information contained in the normals channel
- 3D Fog applies fog to an image based on depth of each pixel, or an external z-buffer map
- 3D Texture to apply reflection maps and replacement textures to 3D rendered objects
- Use object and material ID's to mask the effect of any tool
- Use the above tools and techniques with particles and grid warping tools in Fusion, which also produce extra channel information
- Deep multichannel output for Z buffers, normals, UV texture, and World Pass pass, velocity vectors
Deep Pixel Compositing
- Generate deep pixel data like World Position, Normals, UV
- Volumetric Renderer, with full ray casted self shadowing volumes with variable density
- World Position Pass integration of images with occlusion
- Masking and Volumetric Atmospherics using World Position Pass
- OpenCL GPU accelerated for real-time interactivity and rendering
Particles
- 3D flow-based particle suite
- Fully OpenGL accelerated
- Bitmap, geometric, or pixel-based particle styles for increased flexibility
- Variable control over spin, size, velocity, angle, spin, fade, blur, and color over time
- Modify particle behavior with physics-based tools like gravitational, wind, friction, tangential, point, and gradient forces
- Control modifier tools with effectors and force emitters, based on bitmaps, shapes, or polylines
- Advanced behavioral controls like flocking, turbulence, spawning, and n-body attraction
- N-GON particle style provides a variety of shaded geometric shapes for particles
- Image Emitter tool turns each pixel of an image into a particle
- Modify particle attributes with custom expressions
- Produce depth-of-field blurring on particles based on Z-position
- Animate any particle parameter over time
- Apply motion blur to all particle streams
- Choose from a variety of predefined particle styles and brushes
- Merge separate particle streams together with pMerge tool
- Output Z-buffer position for each particle, and depth blur particles together
- Change particle styles based on collision and other 'events'
- Network renderable to slash render times
Network Rendering
- Render Fusion comps on remote CPUs using unlimited number of render nodes
- Network rendered previews, tool caches speed the entire production process from start to finish
- Powerful render manager for maximum efficiency
- Assign remote nodes to render groups and submit flow to only specified groups
- Assign priorities to a submitted render to help resolve conflicts in busy environments
- Network render Flipbook previews Disk and Ram caches
- Power Cluster predicatively renders the frames around current time during an interactive session using the remote nodes
- Select the range of frames to be rendered for each flow in the queue, without the need to modify or open the saved flow
- Nodes that become available after a render has begun automatically rejoin the queue
Layer Blending Tools
- Use standard layer blend modes like screen, overlay, multiply, and soft light
- Choose between additive and subtractive merge modes
- Perform Z-depth compositing
- Apply 'burn in' overexposure to foreground layer
- Dissolve between layers with standard SMPTE wipes and gradients, or use custom bitmaps to control the dissolve
- Apply calculated motion blur to any tool with animation applied
Paint
- Vector-based paint system
- Paint with hard or soft edge brushes or bit map image brushes
- Choose paint styles including Clone, Emboss, Smear, Stamp, and more
- Use strokes and shapes to paint non-destructively on images
- On-the-fly caching
- Individual strokes can be moved, edited, animated, and tracked
- Supports standard pressure-sensitive tablets; brushes can vary by stroke pressure or velocity
- Infinitely scalable brushes with fine softness control
- Flood fill for magic wand-style operations that work over time
- Bezier and stroke wire removal tools for fast and flexible removal of rigging and other undesirable elements
2D/3D Text Creation
- Complete control over every parameter of a font's color, size, kerning, and layout
- Use any TrueType, Open Type, or PS1 type font
- Layout text along spline paths, to a frame, or circle
- Align text to frame, image or path, including horizontal and vertical justification
- Full Unicode support for international and extended character sets
- Manually adjust the kerning and position of every character
- Mix and match fonts, colors, size, and texture in a single tool
- Extrude Text in 3D
- Custom 3D bevel creation
- Use multiple fill, outline, and text borders
- Use modifiers like Scramble, Timecode, and Follower
- Animate built-in 'type on' effects, rolls, and crawls
- Transform layout, characters, words, and shading elements separately
- Fills and outlines have individual shading, softness, and glow
- Map images and sequences onto text with a variety of mapping styles
- Store commonly used styles in library swatches for future use
- Transform text in 3D, with independent transforms for the layout, character, and shading components
Tracking
- Unlimited tracking points within a single tracker
- High sub-pixel precision
- Integrated corner positioning, perspective correction, stabilization, and match moving, all within a single tool
- Adaptive pattern acquisition
- Track paths forward and backward
- Stabilization based on an unlimited number of track points
- Smooth and stabilize camera motion without eliminating existing pan or zoom
- Automatic selection of best tracking channel, red, green, blue, alpha or luminance
- Choose a manual rotation axis for stabilization
- Drive the animation of any parameter, path, or tool with tracked data
- Publish and connect individual points on a spline
Creator Tools and Grain
- Fast Noise tool for quick, high-quality noise patterns
- Mandelbrot generator produces scalable fractal images
- Continuous and discontinuous noise options
- Noise detail and noise brightness maps for precision control over noise generation
- Background generator for solid and gradient type backgrounds
- Generate gradients calculated in RGB, HLS, HSV, or LAB color space
- Unlimited gradient color points for fine control over gradient progression
- Animate gradient procession over time
- Select from one of six gradient types including linear, radial, and square
- Static, repeat and ping-pong modes for out of bounds gradients
- Day Sky simulates the Sky based on time of year and time
- Plasma generator for frequency interference based noise patterns
- Adjustable grain strength, size, softness, and spacing
- Response curves control amount of grain across a gradient for each color channel to closely match film stock grain behavior
- Color differences between grain channels help match non-monochromatic-type grains
- Choose between random or seeded grain noise for repeatable and static noise types
Keying / Matte Tools
- Industry standard Primatte 5 Keyer
- Fusion's exclusive Ultra Keyer optimized for Blue and Green screen extraction
- Chroma and Luma Keyer for extracting mattes from color or luminance channels
- Five modes of spill suppression to eliminate even the most difficult reflection halos
- Animated garbage mattes for isolating rigging and set elements
- Adjustable edge gamma and fringe color correction
- Matte thresholding for semi-transparent region replacement
- Matte blur, gamma, and contrast control for post-key processing of the matte
Image Processing Filters
- Lens-type defocusing with blooming and NGon elements
- Lens flare-style hotspots with occlusion and lens aberrations
- Glow, soft glow, glow under, and glow thresholding modes
- Pre-masks for glow, highlight, dve, and other tools
- Directional blurs for motion and zoom style blurring
- Erode and dilate filters for burn in and overexposure effects
- Sharpen and unsharpen masking
- Sobel and laplacian edge detection
- Custom convolution kernel filtering
Transforms and Warping
- Transform image with high-quality area sampling for excellent antialiasing
- Concatenated transformations speed operations and improve quality
- Apply displacements, dents, and vortexes to any image
- Choose from one of eight drip deformations with control over amplitude, aspect, frequency, and aspect
- True perspective positioning and correction
- Corner pinning for sign replacement and four-point scaling
- Grid-based image warping over an entire image or a specified region
- Define separate source and destination grids for morphing effects
- Complete bezier and smoothing control over each grid point
- Magnet or static selection types for easy manipulation of multiple grid points
Retiming
- Linear and Non-Linear retiming of clips
- Animatable frame interpolation and blending for smoother motion
Rotoscoping Tools and Masking
- Create masks using bezier splines, B-splines, paint tool, or bitmap images
- Magic wand-type mask performs color picking over time
- Non-uniform feathering of spline shapes
- Roto Assist to find edges of the subject
- Roto Onion skinning, shows the roto shapes for multiple frames
- Controllable motion blur
- Use masks to limit the effect of any tool to a specified region
- Re-order, copy, paste, and cut masks
Color Tools
- Adjust hue, saturation, tinting, gamma, gain, contrast, and brightness for any color channel or luminance range
- Manipulate levels and image histogram directly
- Spline-based Color Curves tool allows look-up-table color correction for infinite flexibility
- User definable ranges for shadows, midtones, and highlights
- Separate color correction by channel or region
- Color match to a reference image
- Channel Booleans tool to copy and blend image channels based on add, subtract, multiply, and other mathematical operations
Colorspace Processing
- Supports integer and HDRI floating processing of color depth
- Out-of-range color values are preserved through color adjustments
- Industry-standard color spaces including ACES, REC709, REC2020, and Wide Gamut
- Linear Light Color/Open Color IO
- Monitor calibration
- Waveform, Vectorscope, and Histogram displays
- LUT creation, analyzing, and designing tools
- 3D LUTs
- Work in RGB, YUV, CMY, and other color spaces
- Use logarithmic images like Cineon and DPT without first converting them to linear space
3rd Party Plugin Support
- Support for OpenFX Plugins, including GenArts and RE:Vision Effects
- Native SDK for 3D and image processing tools
Bins and Media Organization
- Bins for easy access to commonly used Tools, Settings, Macros, Compositions, and Footage
- Bin server for sharing Bin assets over network
- Carry Metadata through a project pipeline
- Read existing Metadata on clips
- Copy and insert custom metadata to any image
File Format Compatibility
- Support for Blackmagic Design Cinema Cameras and Cinema DNG format
- Supports over 30 image files formats including OpenEXR, DPX, TIFF, JPEG, PSD, and QuickTime
- Support for SVG scalable vector files
- Support for Arri raw format, R3D format, Canon rmf raw, Support for Vision Research Phantom Cameras, and Cine format
- 3:2 Pull Down and Pull Up with automatic sequence detection
- Process fields/frames in NTSC, PAL or HD field orders, control over dominance or field order
- Create clip lists containing multiple files within a single loader
- Load and process common IFL (image file list) formats
- Load full resolution and proxy clips together, toggling between modes on the fly
- Use WAV audio for timing and playback
- View audio waveform in timeline
Extensibility
- Embedded Lua and Python scripting support
- Integrated development environment
- Pre-built scripts to automate common workflows
- Control Fusion scripts from local or remote machines
- Launch and control external tools from within Fusion
- Macro tool combines standard tools to create custom tools
- Fuses tool kit for development of OpenCL custom tools
- Just-in-Time compiling of image processing tools
Specifications:
Delivery Method |
Download |
License Type |
Standard |
Supported Operating Systems |
Windows 8 or Later macOS 10.1 or Later |
Memory Requirement |
8 GB (16 GB Recommended) |
Storage Requirement |
1 GB |
Display Resolution Requirement |
1280 x 1024 |